> DESCRIBE THE MONK’S BREW
The monk turns to you and proclaims: "The Monk's Brew is a blog about indie game design, development, and play, with a particular emphasis on the adventure genre. It is brought to you by Rubes, an indie game developer from Salt Lake City, Utah."Read more about this blog here.
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> DESCRIBE VESPERS
The monk clears his throat and begins: "Vespers is an adaptation of Jason Devlin's interactive fiction work of the same name. It is an experiment to discover what kind of horribly disfigured offspring might result from the mating of an IF engine with a 3D first-person graphics engine."
> DESCRIBE RUBES
The monk looks up from his mug and utters: "Rubes (Mike Rubin) is an indie game developer who started gaming with text adventures and this book, even before the heyday of the Apple ][. He's also the budding pioneer of a new genre in computer gaming, three-dimensional interactive fiction (3D/if). His first project in this genre is Vespers."
> CONTACT RUBES
> SHOW BLOGROLL
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> SHOW FEEDBURNER STATS
IFComp, I Hardly Knew Ye
This year’s Comp had one relatively clear-cut winner, “Rover’s Day Out“. Many good things were said about this game by reviewers, to wit:
What’s also interesting is that, in looking over other people’s reviews of the game, there were many that were not especially glowing. I haven’t delved into the Comp this year, and Rover in particular, to know exactly how it outperformed the rest of the field by such a nice margin. But regardless, my impression is that it’s a worthy winner that I’ll eventually check out.
IFComp time is a fun time of the year for me, but it really passed by in 2009 with barely a ripple on the Brew, and I’m left feeling a wee melancholy. I’m not sure exactly why that was, although I suspect much of it had to do with the IF talk I gave at the Austin GDC. So much research and preparation went into that talk that it was almost like I gorged myself, so perhaps I just needed a bit of a break from IF. Another consideration is that I finally got around to actually playing some other games this fall, including the much-anticipated Machinarium, so my attention has been pulled in different directions.
So I’m a bit sad that I didn’t partake in the festivities this year, but if 2010 is anything like 2009, there should be plenty of new IF goodness to feed on before long. And, hopefully, that will include Jason Scott’s GET LAMP, now that he can spend some quality (funded) time on it.