LatestVespersNews

Adventures with NPCs Redux: Lucca

Here we resume our efforts to bring our NPCs to life, beginning with bits and pieces of text from the IF version of Vespers and ending with a modeled, animated, and voice-acted 3D character. Last time I discussed the development of Constantin, the large hulking monk with a short temper. This time I relate the development of Lucca, who had some interesting and unique challenges of his own.

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Not Your Mother's Integrated Graphics

One of the things I noticed when I posted the request for beta testers is that a number of interested people didn't quite have the system specs I believed were needed to run the game smoothly – namely, a dedicated graphics card with a decent amount of video RAM. Systems with integrated graphics chips, at least in my mind, have not traditionally handled fairly intensive 3D games very well, hence the decision to exclude those systems, at least at the start.

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Adventures with NPCs Redux: Constantin

We continue on with our efforts to bring our NPCs to life, beginning with bits and pieces of text from the IF version of Vespers and ending with a modeled, animated, and voice-acted 3D character. Last time I discussed the development of Matteo, the oldest monk at the monastery; the second character we tackled was Constantin, who had some interesting and unique challenges of his own.

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Welcome to Vespers!

Vespers is an independent game currently under development by Orange River Studio. It is an adaptation of Jason Devlin's award-winning interactive fiction (IF) work of the same name. It is an experiment to discover what kind of horribly disfigured offspring might result from the mating of an IF engine with a 3D first-person graphics engine. For more details about the game, click here.

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