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	<title>Comments for The Monk&#039;s Brew</title>
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	<link>http://orangeriverstudio.com/monksbrew</link>
	<description>Anecdotes on the adventure of indie game development</description>
	<lastBuildDate>Sun, 05 Feb 2012 00:59:02 +0000</lastBuildDate>
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		<title>Comment on Reviving the Past by Drew</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/02/reviving-the-past/comment-page-1/#comment-8520</link>
		<dc:creator>Drew</dc:creator>
		<pubDate>Sun, 05 Feb 2012 00:59:02 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=335#comment-8520</guid>
		<description>Refreshing to see how many other fans there are of awesome (albeit vintage) software. I&#039;ll be eager to get my hands on a copy of the OS X port assuming it&#039;s still in the works. Been a proud Apple user since 1986...my whole life.</description>
		<content:encoded><![CDATA[<p>Refreshing to see how many other fans there are of awesome (albeit vintage) software. I&#8217;ll be eager to get my hands on a copy of the OS X port assuming it&#8217;s still in the works. Been a proud Apple user since 1986&#8230;my whole life.</p>
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		<title>Comment on Playing the Protagonist Part, Partly by &#187; Parser Games The Digital Antiquarian</title>
		<link>http://orangeriverstudio.com/monksbrew/2008/08/playing-protagonist-part-partly/comment-page-1/#comment-8230</link>
		<dc:creator>&#187; Parser Games The Digital Antiquarian</dc:creator>
		<pubDate>Mon, 16 Jan 2012 15:31:48 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=54#comment-8230</guid>
		<description>[...] let me get a bit pretentious and quote an earlier version of myself. I wrote the following as a comment on Mike Rubin&#8217;s blog back in 2008: I think many people, myself included, did indeed play Facade as a comedy, trying ever [...]</description>
		<content:encoded><![CDATA[<p>[...] let me get a bit pretentious and quote an earlier version of myself. I wrote the following as a comment on Mike Rubin&#8217;s blog back in 2008: I think many people, myself included, did indeed play Facade as a comedy, trying ever [...]</p>
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		<title>Comment on Reviving the Past by Matt</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/02/reviving-the-past/comment-page-1/#comment-6177</link>
		<dc:creator>Matt</dc:creator>
		<pubDate>Fri, 19 Aug 2011 01:08:52 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=335#comment-6177</guid>
		<description>Finally got around to visiting this blog, setting up the classic environment on an old G3 Powerbook, and finding this old game.  I simply cannot wait!  What a great trip down nostalgia lane.</description>
		<content:encoded><![CDATA[<p>Finally got around to visiting this blog, setting up the classic environment on an old G3 Powerbook, and finding this old game.  I simply cannot wait!  What a great trip down nostalgia lane.</p>
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		<title>Comment on Now We&#8217;re Getting Somewhere by Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2011/04/now-were-getting-somewhere/comment-page-1/#comment-5061</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Wed, 20 Apr 2011 21:25:12 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=595#comment-5061</guid>
		<description>It doesn&#039;t completely prevent interaction, but there&#039;s not much the player can do to change the course of events. If you try to interact with one of the characters, they just respond with &quot;Not now,&quot; or something similar. The exception is Drogo, who will carry on a brief conversation with you while the other events are happening. But as far as I know, there is nothing you can do to stop or change the events. If you leave the scene, they will just pick up where they left off when you return.</description>
		<content:encoded><![CDATA[<p>It doesn&#8217;t completely prevent interaction, but there&#8217;s not much the player can do to change the course of events. If you try to interact with one of the characters, they just respond with &#8220;Not now,&#8221; or something similar. The exception is Drogo, who will carry on a brief conversation with you while the other events are happening. But as far as I know, there is nothing you can do to stop or change the events. If you leave the scene, they will just pick up where they left off when you return.</p>
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		<title>Comment on Now We&#8217;re Getting Somewhere by Ruber Eaglenest</title>
		<link>http://orangeriverstudio.com/monksbrew/2011/04/now-were-getting-somewhere/comment-page-1/#comment-5060</link>
		<dc:creator>Ruber Eaglenest</dc:creator>
		<pubDate>Wed, 20 Apr 2011 21:09:09 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=595#comment-5060</guid>
		<description>What kind of thing does the original to prevent the interaction with that scene? I&#039;m curious.

Glad to hear again about you ;)

Ruber.</description>
		<content:encoded><![CDATA[<p>What kind of thing does the original to prevent the interaction with that scene? I&#8217;m curious.</p>
<p>Glad to hear again about you <img src='http://orangeriverstudio.com/monksbrew/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Ruber.</p>
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		<title>Comment on Whither (Wither?) Torque by James</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/11/whither-wither-torque/comment-page-1/#comment-2360</link>
		<dc:creator>James</dc:creator>
		<pubDate>Mon, 15 Nov 2010 11:32:36 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=564#comment-2360</guid>
		<description>The announcement was not much of a surprise for me but still a little sad. As you point out Mike, the company had moved (literally) away from its origins and had become out of touch with what is going on in the industry.

I made the switch to Unity in the spring after a frustrating time I had with T3D which although it was an improvement over TGEA, had many UI and implementation issues. Like you, I had looked at both TGE and Unity back in a day (around 2004 I think) and went with what seemed the more mature engine (I guess literally). Who knew. At the time the only thing that worked against Unity for me was the lack of cross-platform development (you could publish to windows but not build). Ironically, this became a key issue with TGEA and T3D as the Mac platform is not well supported there.

TGE is the game engine that really introduced me to the Game Industry proper. I don&#039;t regret the time I&#039;ve spent with it and am grateful for the experience and people I&#039;ve met. I doubt the engine is dead. It will survive as other lesser known engines have and continue to have a fan/support base. In the end, I don&#039;t blame the tech but the lack of company vision and an inability to move with the client base. Unity seems to have a clearer handle on that but I suspect in a few years, they too will be challenged by someone else. This is all good. Good for folks like you and me :)

As always, love the article.

Cheers Mate :)</description>
		<content:encoded><![CDATA[<p>The announcement was not much of a surprise for me but still a little sad. As you point out Mike, the company had moved (literally) away from its origins and had become out of touch with what is going on in the industry.</p>
<p>I made the switch to Unity in the spring after a frustrating time I had with T3D which although it was an improvement over TGEA, had many UI and implementation issues. Like you, I had looked at both TGE and Unity back in a day (around 2004 I think) and went with what seemed the more mature engine (I guess literally). Who knew. At the time the only thing that worked against Unity for me was the lack of cross-platform development (you could publish to windows but not build). Ironically, this became a key issue with TGEA and T3D as the Mac platform is not well supported there.</p>
<p>TGE is the game engine that really introduced me to the Game Industry proper. I don&#8217;t regret the time I&#8217;ve spent with it and am grateful for the experience and people I&#8217;ve met. I doubt the engine is dead. It will survive as other lesser known engines have and continue to have a fan/support base. In the end, I don&#8217;t blame the tech but the lack of company vision and an inability to move with the client base. Unity seems to have a clearer handle on that but I suspect in a few years, they too will be challenged by someone else. This is all good. Good for folks like you and me <img src='http://orangeriverstudio.com/monksbrew/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>As always, love the article.</p>
<p>Cheers Mate <img src='http://orangeriverstudio.com/monksbrew/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
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		<title>Comment on Time&#8230;Marches On by Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/10/time-marches-on/comment-page-1/#comment-2286</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Thu, 11 Nov 2010 05:06:43 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=527#comment-2286</guid>
		<description>We&#039;re getting there, thanks...Anchorhead? Man, while that would be a kick, I can&#039;t imagine ever finishing it...</description>
		<content:encoded><![CDATA[<p>We&#8217;re getting there, thanks&#8230;Anchorhead? Man, while that would be a kick, I can&#8217;t imagine ever finishing it&#8230;</p>
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		<title>Comment on Time&#8230;Marches On by Justin</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/10/time-marches-on/comment-page-1/#comment-2285</link>
		<dc:creator>Justin</dc:creator>
		<pubDate>Thu, 11 Nov 2010 04:40:31 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=527#comment-2285</guid>
		<description>Good to hear that there&#039;s some light and the end of the tunnel. I would never be able to finish a project like this, so congrats on making it this far. And hey, once you&#039;ve finished Vespers, you can start on Anchorhead :-) ...

Anyway, I&#039;m looking forward to the demo!</description>
		<content:encoded><![CDATA[<p>Good to hear that there&#8217;s some light and the end of the tunnel. I would never be able to finish a project like this, so congrats on making it this far. And hey, once you&#8217;ve finished Vespers, you can start on Anchorhead <img src='http://orangeriverstudio.com/monksbrew/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  &#8230;</p>
<p>Anyway, I&#8217;m looking forward to the demo!</p>
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		<title>Comment on Time&#8230;Marches On by Ugo</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/10/time-marches-on/comment-page-1/#comment-2115</link>
		<dc:creator>Ugo</dc:creator>
		<pubDate>Sat, 30 Oct 2010 18:30:28 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=527#comment-2115</guid>
		<description>Thank You for stubbornly work. I wait a demo with interest.</description>
		<content:encoded><![CDATA[<p>Thank You for stubbornly work. I wait a demo with interest.</p>
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		<title>Comment on Time&#8230;Marches On by gnome</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/10/time-marches-on/comment-page-1/#comment-2113</link>
		<dc:creator>gnome</dc:creator>
		<pubDate>Sat, 30 Oct 2010 17:37:06 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=527#comment-2113</guid>
		<description>So, in a nutshell, good news everyone!</description>
		<content:encoded><![CDATA[<p>So, in a nutshell, good news everyone!</p>
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