I Wanna Hold Your Hand: This month’s Blogs of the Round Table invites you to explore a relationship within a game that you found compelling or memorable.
As Corvus has admirably asserted numerous times, “it’s not the characters themselves that make for compelling stories, but character relationships.” I still contend that compelling stories owe at least part of their success to interesting and deep characters themselves, although admittedly I lack the skills to make a coherent argument to this effect. Nevertheless, I do agree that character relationships are the core of any good story, and it’s a great topic to focus on for the Round Table since so few games have really embraced this concept.
Relationships certainly do exist in games, but they exist in much the same way that characters themselves typically exist in games: as relatively thin implementations that lack any significant depth or complexity. Part of [More...]
Austin GDC Submission Deadline Soon
As I cram for tomorrow’s combined Indiecade/Utah Indie Gamers Night deadlines, another looms close on the horizon. The deadline for submissions to the Austin Game Developers Conference, or AGDC, is coming up in a little over a week. This is not a deadline for game submissions, but rather submissions for lectures, classes, or panel discussions.
I went to last year’s conference and had a great time. It’s much smaller than the main GDC in San Francisco, but there’s a lot of great activity and opportunities to meet and talk with people. While GDC is probably overwhelming, AGDC is considerably more welcoming and relaxed (and less expensive). I’m planning on going again this year, and depending on when the IGF Showcase deadline is, perhaps submitting a demo of Vespers.
But one thing I thought about doing for last year’s conference, and am now planning on submitting [More...]