Category Archives: interactive fiction

IF@AGDC

So apparently the powers that be at the Austin GDC were curious enough about modern interactive fiction to give it the floor (part of it anyway), for a few minutes at least. I received notice the other day that my proposal for a talk on “game design innovations in IF” was accepted for presentation during the Game Writers Summit. I’m pretty happy about that, especially considering that last year I found the Game Writers Summit to be the most interesting part of AGDC. I’m curious to see how many people are intrigued enough by the topic to attend. I’m hoping it’s more than four.

Of course, the e-mail notice was soon followed by one of those “Oh shit” moments. I suppose this means I actually [More...] Read the rest

Also posted in game design | 2 Comments

Deadlines Are Just Rough Guesses, Anyway

So a couple of deadlines have been extended, much to my relief. Perhaps.

The deadline for IndieCade, the annual independent games festival/competition, was extended from April 30th to May 15th. This is good because I really had no chance of having something close to submission-worthy by the end of April. It’s still up in the air if I can have the demo ready by the 15th, but at least I’ll have another shot.

Additionally, the submission deadline for the Austin GDC conference (for presentations) was just extended from today to Wednesday, May 13th. I’ve spoken with a couple of people about a presentation already, and I’ve prepared a draft of my abstract, so the extension will allow me/us to edit and refine it a [More...] Read the rest

Also posted in miscellaneous | 2 Comments

XYZZY Awards Tomorrow


Just a quick reminder that this year’s XYZZY Awards for interactive fiction will be announced tomorrow, Saturday, March 14th, at 3:00 PM Eastern time. As usual, the format will be a gathering on ifMUD (http://ifmud.port4000.com), so head on over and get yourself an account if you don’t have one already.

Come drop by and enjoy the ceremonies!

More info about the XYZZY’s can be found here.

UPDATE: The awards ceremony will be rescheduled…at a date to be determined. Check the XYZZY site for further information.

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Posted in interactive fiction | Leave a comment

blueful

Aaron Reed has written some pretty fine IF. Gourmet was one of my favorites from the 2003 IF Comp, just a lot of fun to play. It even has its own theme song (judge for yourself). And of course there’s Whom The Telling Changed, which received much well-deserved recognition and was a finalist in 2006 at the now-defunct Slamdance Guerrilla Gamemaker Competition. I also see that Aaron was interviewed back then for Get Lamp, Jason Scott’s (hopefully) upcoming documentary on text adventures.

He also lives about ten minutes away from my house. We met a couple of times at the quarterly Utah Indie Gamers Night, and he’s a pretty fascinating guy.

Aaron is about to launch his epic new work of [More...] Read the rest

Also posted in games as art, indie games | 2 Comments

Write from the Start

So pretty much one of the most challenging parts of making games for the small indie or hobbyist developer is getting the extra help you need. The developer who can do it all on his or her own — programming, artwork, writing, modeling, animation, web design, yada yada — is a rare breed with far too much talent and disposable time. When I made Missions of the Reliant way back when, in (gulp) 1994, I could handle most of it myself because things were just…simpler. I didn’t have to worry about modeling or animation, and web design meant little more than plain text and a few animated GIFs (mostly I just focused on BBS’s and AOL — and, sadly enough, eWorld). Life, as they [More...] Read the rest

Also posted in 3D/if, game design, story in games | 6 Comments