Thanks to Rampant Coyote for bringing this to my attention, but for those of you who haven’t heard, InstantAction has decided to shut down its operations. While this is certainly sad news for a number of people who will be out of work, a lot of you are probably saying, “Who?” The truth is that I’m not sure I could accurately explain exactly how this relates to me, even though it does.
About three years ago, GarageGames – the company responsible for developing and selling the Torque Game Engine (TGE), the 3D engine I’m using to make Vespers – announced a ‘partnership’ with InterActive Corporation (IAC), which is just another way of saying that GarageGames was bought out by IAC. The idea, at least as [More...] Read the rest
As some of you may have gathered by now, I like documentaries. And I’m a nerd. So nerd documentaries are like magical gifts from above.
Jason Scott has made two of them, BBS: The Documentary and, of course, GET LAMP, and both are excellent and clearly targeted to my demographic. I think our successful showing in Salt Lake proved that you don’t have to be a total nerd to enjoy them, but truth be told, they’re not for everybody. But courtesy Jason, another film about a subject close to my heart has appeared on the horizon, although this may be old news to some.
Indie Game: The Movie is a feature documentary being made by James Swirsky and Lisanne Pajot of BlinkWorks, which covers [More...] Read the rest
Well, after taking the summer off from the blog, we’re now officially back in business. And what better way to start back in than with an excellent announcement about Jason Scott’s documentary film on the history of text adventure games, GET LAMP.
Jason is making the rounds during the months of September and October to promote the movie, thanks to a special “all-you-can-jet” ticket through JetBlue airlines. Since JetBlue flies into Salt Lake City, I invited him to stop in for a screening, and he accepted.
The screening will take place at Brewvies Cinema Pub, a cool place in downtown SLC that serves beer and food with movies, so it should make for a great place to see the film on the big [More...] Read the rest
Well, not the usual GDC Austin, at least. It seems that GDC has decided to reformulate (and rename) the former GDC Austin as GDC Online, which is now geared towards “connected games including casual, MMOs, virtual worlds, and social networking games.” So instead of a smaller version of the more general GDC, it’s now focusing primarily on online games.
I’m disappointed, but I think I can understand the move. I really liked having a smaller, more accessible GDC than the big one in San Francisco. It probably makes more sense to have a meeting that focuses on a particular area of game development, rather than just another “mini” GDC, especially with the rise of other conferences and meetings like PAX and IndieCade, both of [More...] Read the rest
Also posted in miscellaneous
Another year, another indie game festival deadline.
IndieCade, the International Festival of Independent Games that takes place each year in the fall, is now open for submissions for the 2010 event. The deadline for submissions is June 1st, which means we have less than two months to whip Vespers into shape — or at least into enough shape that it doesn’t embarrass itself in the weight room.
I’ve never been to the event, but a number of notable games have been recognized the past couple of years during the festival. Last year’s finalists included Brenda Braithwaite’s Train, Tale of Tale’s The Path, Hemisphere Games’s Osmos, and even an IF game, Jim Munroe’s Everybody Dies. In 2008, Amanita Design’s beautiful Machinarium [More...] Read the rest