Time for another update, the first since starting this blog. There has been some progress in a few areas, although perhaps not enough to warrant one of my more extensive blogs like on GarageGames.
Characters and Animation
Happily, we’ve finally replaced our previous animator, who left us for more prosperous opportunities. In his place we now have two individuals helping with the character animations, James and Matt, which I hardly have to say is a real gift. Progress on the new characters has been slow so far as we get those two up to speed and comfortable with the art flow. We’ve also made a few adjustments to what we were doing previously; in addition to entirely new character rigs, we’ve also been experimenting with a system to provide some pretty nifty lip syncing to go with the voices.
The lip sync process uses a software program called Magpie Pro, [More...]

Vespers: Adventures with NPCs, Part IV
Once again it’s time to resume my efforts to bring our NPCs to life, beginning with bits and pieces of text from the IF version of Vespers and ending with a modeled, animated, and voice-acted 3D character. It’s been a while since my last entry, which described Lucca, the youngest monk at St. Cuthbert’s. This time I discuss the development of Ignatius, perhaps the most mysterious of the brothers at the monastery, and the one most distrusting of the Abbot at the start of the game.
Ignatius: From Concept to Character
Each of the characters in the game has their own challenges, and Ignatius is no [More...]