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	<title>Comments on: No More GDC Austin</title>
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	<description>Anecdotes on the adventure of indie game development</description>
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		<title>By: Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/05/no-more-gdc-austin/comment-page-1/#comment-1251</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Sun, 30 May 2010 00:43:05 +0000</pubDate>
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		<description>Ah, good catch, I didn&#039;t see that. That makes me feel a bit better too, but I&#039;m not sure that it&#039;s enough by itself to get me there.</description>
		<content:encoded><![CDATA[<p>Ah, good catch, I didn&#8217;t see that. That makes me feel a bit better too, but I&#8217;m not sure that it&#8217;s enough by itself to get me there.</p>
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		<title>By: Emily Short</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/05/no-more-gdc-austin/comment-page-1/#comment-1249</link>
		<dc:creator>Emily Short</dc:creator>
		<pubDate>Sun, 30 May 2010 00:02:31 +0000</pubDate>
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		<description>I was disappointed by that too, except that I gather GDC Online is still going to include the Writers&#039; Summit morphed into the &lt;a href=&quot;http://www.gdconline.com/conference/gamenarrative.html&quot; rel=&quot;nofollow&quot;&gt;Game Narrative Summit&lt;/a&gt;. Which made me feel better.</description>
		<content:encoded><![CDATA[<p>I was disappointed by that too, except that I gather GDC Online is still going to include the Writers&#8217; Summit morphed into the <a href="http://www.gdconline.com/conference/gamenarrative.html" rel="nofollow">Game Narrative Summit</a>. Which made me feel better.</p>
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