> DESCRIBE THE MONK’S BREW
The monk turns to you and proclaims: "The Monk's Brew is a blog about indie game design, development, and play, with a particular emphasis on the adventure genre. It is brought to you by Rubes, an indie game developer from Salt Lake City, Utah."Read more about this blog here.
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> DESCRIBE VESPERS
The monk clears his throat and begins: "Vespers is an adaptation of Jason Devlin's interactive fiction work of the same name. It is an experiment to discover what kind of horribly disfigured offspring might result from the mating of an IF engine with a 3D first-person graphics engine."
> DESCRIBE RUBES
The monk looks up from his mug and utters: "Rubes (Mike Rubin) is an indie game developer who started gaming with text adventures and this book, even before the heyday of the Apple ][. He's also the budding pioneer of a new genre in computer gaming, three-dimensional interactive fiction (3D/if). His first project in this genre is Vespers."
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> SHOW FEEDBURNER STATS
Looking Back, Looking Ahead
We’ve been making some good progress lately on Cecilia, the last of the six NPCs to be implemented in the game, so I thought this would be a good opportunity to bring back the old NPC introductions. This was something I started a long time ago — well before starting this blog, back when I was blogging only on GarageGames. The idea was to write an introduction to each of the characters in the game, showing their development from concept drawing to a fully modeled, animated, and voice-acted 3D NPC. I got through the first two characters, Matteo and Constantin, fairly early on. But as animation problems surfaced (and resurfaced), work slowed down. I was able to get to Lucca and Ignatius eventually, but that was about it. I did finally get Drogo implemented after a long delay, but never did get around to his introduction.
At last, all six characters have been implemented, so I can complete that bit of unfinished business and give Drogo and Cecilia the introductions they’ve been pestering me about.
Instead of just doing those two, and because the earlier introductions were just so damn long ago, I thought it would be a good idea to bring back the entire set and start from the beginning again, with Matteo. Then, at last, we can have all six presented in sequence, as originally planned.
Some of the information is a bit outdated, and as such I may do a wee bit of editing, but for the most part I’ll just present the older ones as is before finally getting to the recent ones. It’s just one way to introduce each of the characters while providing a little bit of insight into our development process.
I hope you’ll enjoy it!