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	<title>Comments on: iPad Games They&#8217;d Love To See</title>
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	<link>http://orangeriverstudio.com/monksbrew/2010/03/ipad-games-theyd-love-to-see/</link>
	<description>Anecdotes on the adventure of indie game development</description>
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		<title>By: Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/03/ipad-games-theyd-love-to-see/comment-page-1/#comment-1029</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Mon, 29 Mar 2010 21:55:39 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=422#comment-1029</guid>
		<description>Thanks for the encouragement. I don&#039;t have any experience with iTGE, but my suspicion is that porting it over shouldn&#039;t be terribly difficult. The real problem lies in the complexity of the models and textures we&#039;re using. If the memory and graphics capabilities are up to snuff, then maybe–but I&#039;m not terribly hopeful. That would mean a lot of reworking of the models. We&#039;ll see!</description>
		<content:encoded><![CDATA[<p>Thanks for the encouragement. I don&#8217;t have any experience with iTGE, but my suspicion is that porting it over shouldn&#8217;t be terribly difficult. The real problem lies in the complexity of the models and textures we&#8217;re using. If the memory and graphics capabilities are up to snuff, then maybe–but I&#8217;m not terribly hopeful. That would mean a lot of reworking of the models. We&#8217;ll see!</p>
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		<title>By: Erik Temple</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/03/ipad-games-theyd-love-to-see/comment-page-1/#comment-1028</link>
		<dc:creator>Erik Temple</dc:creator>
		<pubDate>Mon, 29 Mar 2010 21:41:12 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=422#comment-1028</guid>
		<description>Thanks for the link to the other post. I hadn&#039;t seen that. 

I do hope that--once the game is complete--you discover that porting it to the iPod isn&#039;t *too* difficult. I can&#039;t help but think that you might be able to bring a decent revenue with iPad/iPhone versions (of course, you could also get lost in the glut of the AppStore...). I have a feeling--and nothing but a feeling--that Vespers 3D occupies a place in the Venn diagram of gaming that could do very well on the iPhone.

Anyway, march on. Looking forward to the next update on Vespers development, as always.</description>
		<content:encoded><![CDATA[<p>Thanks for the link to the other post. I hadn&#8217;t seen that. </p>
<p>I do hope that&#8211;once the game is complete&#8211;you discover that porting it to the iPod isn&#8217;t *too* difficult. I can&#8217;t help but think that you might be able to bring a decent revenue with iPad/iPhone versions (of course, you could also get lost in the glut of the AppStore&#8230;). I have a feeling&#8211;and nothing but a feeling&#8211;that Vespers 3D occupies a place in the Venn diagram of gaming that could do very well on the iPhone.</p>
<p>Anyway, march on. Looking forward to the next update on Vespers development, as always.</p>
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		<title>By: Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/03/ipad-games-theyd-love-to-see/comment-page-1/#comment-1027</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Mon, 29 Mar 2010 21:00:54 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=422#comment-1027</guid>
		<description>I&#039;d love to see that, too. In a nutshell: doubtful, given the graphical complexity of the game. I talked about it a bit &lt;a href=&quot;http://orangeriverstudio.com/monksbrew/2008/08/vespers-on-the-iphone-for-real/&quot; rel=&quot;nofollow&quot;&gt;on a previous post&lt;/a&gt; when iTGE was announced (TGE for the iPhone), and most of that still applies. But perhaps once the game is done (seriously, it might actually be done someday) I can take another look...</description>
		<content:encoded><![CDATA[<p>I&#8217;d love to see that, too. In a nutshell: doubtful, given the graphical complexity of the game. I talked about it a bit <a href="http://orangeriverstudio.com/monksbrew/2008/08/vespers-on-the-iphone-for-real/" rel="nofollow">on a previous post</a> when iTGE was announced (TGE for the iPhone), and most of that still applies. But perhaps once the game is done (seriously, it might actually be done someday) I can take another look&#8230;</p>
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		<title>By: Erik Temple</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/03/ipad-games-theyd-love-to-see/comment-page-1/#comment-1026</link>
		<dc:creator>Erik Temple</dc:creator>
		<pubDate>Mon, 29 Mar 2010 20:48:32 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=422#comment-1026</guid>
		<description>You know, I&#039;d like to see a game called Vespers 3D on the iPad... Any chance?</description>
		<content:encoded><![CDATA[<p>You know, I&#8217;d like to see a game called Vespers 3D on the iPad&#8230; Any chance?</p>
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		<title>By: BWJones</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/03/ipad-games-theyd-love-to-see/comment-page-1/#comment-1021</link>
		<dc:creator>BWJones</dc:creator>
		<pubDate>Sat, 27 Mar 2010 03:23:15 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=422#comment-1021</guid>
		<description>I&#039;d *totally* like to see the entire Infocom collection on my iPad as soon as it hits my doorstep.</description>
		<content:encoded><![CDATA[<p>I&#8217;d *totally* like to see the entire Infocom collection on my iPad as soon as it hits my doorstep.</p>
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