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	<title>Comments on: Shamus Does IF</title>
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		<title>By: Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/01/shamus-does-if/comment-page-1/#comment-753</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Fri, 22 Jan 2010 23:55:29 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=298#comment-753</guid>
		<description>Good point. Plus, it&#039;s supposed to be a parody of FPS games, so why not?</description>
		<content:encoded><![CDATA[<p>Good point. Plus, it&#8217;s supposed to be a parody of FPS games, so why not?</p>
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		<title>By: wtrmute</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/01/shamus-does-if/comment-page-1/#comment-669</link>
		<dc:creator>wtrmute</dc:creator>
		<pubDate>Wed, 20 Jan 2010 03:17:18 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=298#comment-669</guid>
		<description>While I agree that IF authors should generally shy away from overusing USE, in this case, since FPSs generally involve a generic &quot;use&quot; button to push buttons, open doors, &amp;c., it is warranted here.  Anyway, good for him!</description>
		<content:encoded><![CDATA[<p>While I agree that IF authors should generally shy away from overusing USE, in this case, since FPSs generally involve a generic &#8220;use&#8221; button to push buttons, open doors, &amp;c., it is warranted here.  Anyway, good for him!</p>
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		<title>By: Wiley</title>
		<link>http://orangeriverstudio.com/monksbrew/2010/01/shamus-does-if/comment-page-1/#comment-668</link>
		<dc:creator>Wiley</dc:creator>
		<pubDate>Tue, 19 Jan 2010 23:11:05 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=298#comment-668</guid>
		<description>I just finished a game that will probably piss off IF enthusiasts. It&#039;s running on a loud, obnoxious page with an ironic looping midi file, the game itself (written in inform) tends to push you around, is full of potty humour, has a hit-point based fighting system that exposes the points to the player (ew), and has &#039;puzzles&#039; so easy that you usually just have to wait around a while to let them solve themselves. 

The whole thing was made as a joke, though. And it&#039;s directed to people who don&#039;t usually play IF, or have never even heard of it. The whole thing is was made to go along with a friend&#039;s series of web-shorts, one of which is about to play at this year&#039;s Sundance Film festival.

Here&#039;s the game: http://wileywiggins.com/fiddlestixx/
and here&#039;s the shorts it accompanies: http://fiddlestixx.com</description>
		<content:encoded><![CDATA[<p>I just finished a game that will probably piss off IF enthusiasts. It&#8217;s running on a loud, obnoxious page with an ironic looping midi file, the game itself (written in inform) tends to push you around, is full of potty humour, has a hit-point based fighting system that exposes the points to the player (ew), and has &#8216;puzzles&#8217; so easy that you usually just have to wait around a while to let them solve themselves. </p>
<p>The whole thing was made as a joke, though. And it&#8217;s directed to people who don&#8217;t usually play IF, or have never even heard of it. The whole thing is was made to go along with a friend&#8217;s series of web-shorts, one of which is about to play at this year&#8217;s Sundance Film festival.</p>
<p>Here&#8217;s the game: <a href="http://wileywiggins.com/fiddlestixx/" rel="nofollow">http://wileywiggins.com/fiddlestixx/</a><br />
and here&#8217;s the shorts it accompanies: <a href="http://fiddlestixx.com" rel="nofollow">http://fiddlestixx.com</a></p>
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