Generally speaking, this is a good time to be an indie game developer. There are scores of inexpensive development tools and environments to choose from, many potential opportunities and channels for marketing and sales, and a number of great online communities for discussion and support. It’s tough to make it as a full-time job, though. A few individuals or groups have done consistently well over the years, and of course there are the recent stories like Braid making everyone drool over the possibility of big-time success even for small developer groups. But for the most part, it’s incredibly tough to find that sweet spot of just enough critical and financial success.
Take the story of Mousechief’s Dangerous High School Girls in Trouble, for instance.
Mousechief has been at it for some time, with a pretty nice track record — a finalist at the first IGF in 1999 (Flagship Champion), [More...]


Anticipation 1
A couple of indie games that have been in development for some time are nearing completion. I’m jealous. I’ve also really been looking forward to both, so I’m also very happy.
I’ll talk about one of them later, but one I’d like to mention now is The Path, a game by Tale of Tales. I’ve discussed this title briefly in the past, but I’ve been following it for quite a while. These are the folks that made The Graveyard, the art title about an old woman in a cemetery that generated a lot of discussion on the tubes about games as art, and challenged people’s assumptions about what technically constitutes a “game.”
From what I’ve seen so far it appears likely that The Path will again stimulate conversations about games as an artistic and storytelling medium. See for yourself.
The Path, Grandmother’s House teaser 1 – the hall from [More...]