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	<title>Comments on: I Wanna Hold Your Hand</title>
	<atom:link href="http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/feed/" rel="self" type="application/rss+xml" />
	<link>http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/</link>
	<description>Anecdotes on the adventure of indie game development</description>
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		<title>By: Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/comment-page-1/#comment-104</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Fri, 06 Jun 2008 15:01:00 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=37#comment-104</guid>
		<description>I agree, it&#039;s a fascinating language, but I would probably prefer to use a more traditional language for creating a game. That said, I think the Inform 7 development environment is a real work of art, and has an incredible number of built-in features and tools to make game development easier.&lt;br/&gt;&lt;br/&gt;What I would love to see is a development environment with features like Inform 7 but which allows straight coding in, say, Inform 6.</description>
		<content:encoded><![CDATA[<p>I agree, it&#8217;s a fascinating language, but I would probably prefer to use a more traditional language for creating a game. That said, I think the Inform 7 development environment is a real work of art, and has an incredible number of built-in features and tools to make game development easier.</p>
<p>What I would love to see is a development environment with features like Inform 7 but which allows straight coding in, say, Inform 6.</p>
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		<title>By: WorldMaker</title>
		<link>http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/comment-page-1/#comment-103</link>
		<dc:creator>WorldMaker</dc:creator>
		<pubDate>Fri, 06 Jun 2008 07:11:00 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=37#comment-103</guid>
		<description>I also played around with Inform 7, but mostly as with my hobby linguist hat because the NLP-like DSL is quite fascinating.  I&#039;m not sure that I would enjoy actually writing a game with it.</description>
		<content:encoded><![CDATA[<p>I also played around with Inform 7, but mostly as with my hobby linguist hat because the NLP-like DSL is quite fascinating.  I&#8217;m not sure that I would enjoy actually writing a game with it.</p>
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		<title>By: Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/comment-page-1/#comment-102</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Thu, 05 Jun 2008 21:45:00 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=37#comment-102</guid>
		<description>Hehe...yeah, I remember that. In fact, I don&#039;t know if I&#039;m any farther along than I was back when we said that.&lt;br/&gt;&lt;br/&gt;I remember mentioning here about Blue Lacuna, and I was really looking forward to trying it. Never did get to it, as I&#039;m sure you know. I definitely need to check it out now, though...</description>
		<content:encoded><![CDATA[<p>Hehe&#8230;yeah, I remember that. In fact, I don&#8217;t know if I&#8217;m any farther along than I was back when we said that.</p>
<p>I remember mentioning here about Blue Lacuna, and I was really looking forward to trying it. Never did get to it, as I&#8217;m sure you know. I definitely need to check it out now, though&#8230;</p>
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		<title>By: Aaron A. Reed</title>
		<link>http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/comment-page-1/#comment-101</link>
		<dc:creator>Aaron A. Reed</dc:creator>
		<pubDate>Thu, 05 Jun 2008 19:52:00 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=37#comment-101</guid>
		<description>I&#039;m glad to know you&#039;re still working on Vespers. Weren&#039;t we going to have a race at some point to see who would be done with his massive project first? Like, two years ago? ;)&lt;br/&gt;&lt;br/&gt;Blue Lacuna is entirely about relationships with other characters. The relationship with the main character, who can develop into any number of archetypes (enemy, love interest, father, friend) occupies about 160,000 words of prose and Inform 7 code. &lt;br/&gt;&lt;br/&gt;(Of course, only a small part of this was evident in the Spring Thing preview release, which nobody played anyway. But the final version will, I hope, set a new bar for NPCs in interactive stories.)</description>
		<content:encoded><![CDATA[<p>I&#8217;m glad to know you&#8217;re still working on Vespers. Weren&#8217;t we going to have a race at some point to see who would be done with his massive project first? Like, two years ago? <img src='http://orangeriverstudio.com/monksbrew/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Blue Lacuna is entirely about relationships with other characters. The relationship with the main character, who can develop into any number of archetypes (enemy, love interest, father, friend) occupies about 160,000 words of prose and Inform 7 code. </p>
<p>(Of course, only a small part of this was evident in the Spring Thing preview release, which nobody played anyway. But the final version will, I hope, set a new bar for NPCs in interactive stories.)</p>
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		<title>By: Rubes</title>
		<link>http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/comment-page-1/#comment-100</link>
		<dc:creator>Rubes</dc:creator>
		<pubDate>Thu, 05 Jun 2008 14:20:00 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=37#comment-100</guid>
		<description>I&#039;ve also started playing a bit with Inform 7, as I have an interest in exploring character development and conversations. It&#039;s tough, though -- even though it&#039;s a language based on natural expressions, it&#039;s still a bit difficult to get used to when you&#039;re more comfortable with other programming languages.&lt;br/&gt;&lt;br/&gt;I wish I had more time to play around with it. If you have the chance, you might also look into &lt;a HREF=&quot;http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/8a610a3c3c16c80c#&quot; REL=&quot;nofollow&quot;&gt;IntroComp 2008&lt;/a&gt;, an IF competition where you submit only the beginning of a new, never before seen work of IF. It can be as short or as long as you like, so long as it is playable. Cash prizes, too. Deadline is August 1st.</description>
		<content:encoded><![CDATA[<p>I&#8217;ve also started playing a bit with Inform 7, as I have an interest in exploring character development and conversations. It&#8217;s tough, though &#8212; even though it&#8217;s a language based on natural expressions, it&#8217;s still a bit difficult to get used to when you&#8217;re more comfortable with other programming languages.</p>
<p>I wish I had more time to play around with it. If you have the chance, you might also look into <a HREF="http://groups.google.com/group/rec.arts.int-fiction/browse_frm/thread/8a610a3c3c16c80c#" REL="nofollow">IntroComp 2008</a>, an IF competition where you submit only the beginning of a new, never before seen work of IF. It can be as short or as long as you like, so long as it is playable. Cash prizes, too. Deadline is August 1st.</p>
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		<title>By: Corvus</title>
		<link>http://orangeriverstudio.com/monksbrew/2008/06/i-wanna-hold-your-hand/comment-page-1/#comment-99</link>
		<dc:creator>Corvus</dc:creator>
		<pubDate>Thu, 05 Jun 2008 10:00:00 +0000</pubDate>
		<guid isPermaLink="false">http://orangeriverstudio.com/monksbrew/?p=37#comment-99</guid>
		<description>Parment is awesome, thanks for the link! I&#039;ll be sure to check out some of the titles you referenced.&lt;br/&gt;&lt;br/&gt;I&#039;ve done a little playing with Inform 7, with an eye toward expressing relationships between the character and the environment in a new way. If I had more time, I&#039;d like to commit to pursuing a releasable IF project. Probably going to  continue my idle poking between other projects, though.</description>
		<content:encoded><![CDATA[<p>Parment is awesome, thanks for the link! I&#8217;ll be sure to check out some of the titles you referenced.</p>
<p>I&#8217;ve done a little playing with Inform 7, with an eye toward expressing relationships between the character and the environment in a new way. If I had more time, I&#8217;d like to commit to pursuing a releasable IF project. Probably going to  continue my idle poking between other projects, though.</p>
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