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The monk turns to you and proclaims: "The Monk's Brew is a blog about indie game design, development, and play, with a particular emphasis on the adventure genre. It is brought to you by Rubes, an indie game developer from Salt Lake City, Utah."Read more about this blog here.
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> DESCRIBE RUBES
The monk looks up from his mug and utters: "Rubes (Mike Rubin) is an indie game developer who started gaming with text adventures and this book, even before the heyday of the Apple ][. He's also the budding pioneer of a new genre in computer gaming, three-dimensional interactive fiction (3D/if). His first project in this genre is Vespers."
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Milliways: More IF Archaeology
The interactive fiction world was surprised and excited last summer when Dennis Jerz uncovered a true relic of IF history, discovering the original code to Colossal Cave. Fascinating stuff. Then, more recently, Jason Scott had the chance to view another historical slice of IF when he was able to mingle in Steve Meretsky’s basement, a treasure trove of Infocom antiquity. Now, IF archaeologists have apparently uncovered another prize: a complete backup of Infocom’s shared network drive from 1989, which includes not only design documents, email archives, internal meeting notes, source code, and game files, but also code for a game made by Infocom but never released.
Milliways: The Restaurant at the End of the Universe is the unreleased sequel to Infocom’s (and Douglas Adams’s) The Hitchhiker’s Guide to the Galaxy, and Waxy.org has an incredibly detailed account of its history and development spread over a number of years. Not only that, but they’ve made the compiled code available to be downloaded and played — or played online with a version in Java. Not much there, of course, but who cares?
It’s a great article that provides a fascinating look into the complex issues surrounding interactive fiction game design and development, as well as a tiny glimpse at what might have been. There are even comments after the story by those involved, including Meretzky, Lebling, Blank, and now Bywater (as the author, Andy Baio, wrote: “Steve Meretzky, Dave Lebling, and Marc Blank commented on my weblog. I think I’m going to pass out.”). I’ll leave you with this uncovered snippet from Steve Meretzky on the development of the game, but by all means read the whole juicy thing yourself.
Tip o’ the cap (and a mighty thanks) to RPS for spotting this wholesome goodness.