(or, The End of November Vespers Thing)
Good grief, another month come and gone already? November was a crazy month, I have to say. A lot of business travel, including a trip to Atlanta and not one, but two trips to D.C. — at one point, I was having trouble remembering what city I was in and what day it was. But while you might think that Vespers development would slow as a result, in fact this past month turned out to be incredibly productive. One of the most productive in a long time, actually. We’re finally beginning to see the fruits of our transition to new animators and a new animation system, and I’m expecting that this will be the start of a series of very productive months on that front.
In the last update, I expressed hope that during November we would start to have some new animations [More...]
The End of December Vespers Thing (Or, Back After A December Hiatus)
December was a pretty crazy month. The first half was consumed by a major deadline at work, so I was in “Super Cthulu Crunch” mode (again) for quite some time. This was mercifully followed by some much-needed vacation time visiting family members out of state, and while I did have my laptop with me, I wasn’t able to spend much time working on Vespers or the blog. So December basically became a short one-month hiatus essentially by default. I know this was difficult for many of you. Apologies and such.
Now that I’m back to the usual routine, it’s time to pick things back up, and there’s plenty of good stuff to talk about — including some hands-on time with a (somewhat) recently released adventure game with some eerily familiar themes. But more on that later.
For now, at least, only a few words on Vespers over the past [More...]